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The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The game's director Kazuya Takahashi has now reportedly acknowledged these issues in a chat with the Spanish outlet ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Nintendo has always been a gameplay-first studio, but the key feature of Donkey Kong Bananza comes from a single developer’s tinkering.
A few weeks ago, Nintendo confirmed an unusual piece of lore: Pauline is 13-years-old in Donkey Kong Bananza. This is an odd ...
As a longtime fan of games Donkey Kong, Donkey Kong Jr., and 1994 Game Boy game Donkey Kong, I’m going to approach the events ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
Rolling Stone recently attended a preview event of Donkey Kong Bananza, going hands-on with multiple sections of the game ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Alex Perry is a tech reporter at Mashable who primarily covers video games and consumer tech. Alex has spent most of the last ...