Sandbox VR surpasses 5M players and 80 locations as location-based VR rebounds. CEO Steve Zhao says scale and franchise ...
Virtual reality is something of a niche market at the moment. Location-based VR is something of a niche within that niche, but it's one that Dark Slope sees great potential in. The Toronto-based ...
The use of virtual reality (VR) is expanding across industries, but its large-scale application in educational settings has remained largely unexplored. As the technical capabilities and affordability ...
With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of ‘world-scale’ VR experiences—those unhindered by limited tracking volumes or even physical ...
When laser tag came into arcades and theme parks around the world in the 80s and 90s, a new industry of custom, commercial-grade laser tag hardware was born—coincidentally the same point in time when ...
Room-scale games continue to represent something of a high-water mark for virtual reality development. There are many reasons that this is a great thing, of course - chasing the holodeck holy grail is ...
It’s inevitable that any high-volume, low-margin market is going to be filled with its fair share of crap. And sure, there’s a lot of naff mobile VR out there right now, but there’s also a lot of good ...
The USB standard has been in use for over 20 years, but it is still expected to cope with the demands of modern data transfers. Of course, USB 3.0 has increased transfer rates of, theoretically, up to ...
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