It is a free benchmarking software for Windows XP / Vista that allows you to perform OpenGL benchmarks and GPU stress tests (recording stability and temperature changes during overclocking). This ...
OpenGL's successor graphic API "VulkanAbout Khronos Group "Vulkan 1.0"Formally formulated. As a low level API, benchmark tests have been performed on Vulkan, which is expected because DirectX 12 or ...
oZone3D, maker of the popular OpenGL benchmark and stress testing utility "FurMark" has just released a new revision (1.5.0) with quite a few changes made as well as the addition of some new features.
World leader in mobile applications processors and graphics hardware to use Futuremark's tools to optimize OpenGL ES 2.0 3D performance Saratoga, California -- May 3, 2007-- Futuremark Corporation, ...
3DMark, one of the industry’s leading gaming benchmark companies, has just released a new graphics benchmark for Android devices named Sling Shot, which tests your device against a range of OpenGL ES ...
Tomorrow's VR (virtual reality) applications are going to usher in a new era of graphics based on the Khronos Group's Vulkan API. To make sure the industry is properly equipped to benchmark such ...
LOS ANGELES, California (SIGGRAPH 2012) – August 6, 2012 – Rightware Oy, a leader in embedded user interface (UI) technologies, is demonstrating its soon-to-be released Basemark® ES 3.0 benchmark ...
GAINESVILLE, Va., May 01, 2025 (GLOBE NEWSWIRE) -- The Standard Performance Evaluation Corporation (SPEC), the trusted global leader in computing benchmarks, today announced the availability of the ...
When paired with a 1920×1080, Doom doesn’t really pose a problem for modern graphics cards even on lower-tiered products like the GTX 960 2GB. Surprisingly, the low frame-buffer doesn’t become an ...
Saratoga, California USA – October 17, 2006 – Futuremark Corporation today announced SimulationMark ES2.0, an innovative new approach to benchmarking. The benchmark allows mobile device chipmakers and ...
FurMark is a small OpenGL benchmark focused on fur rendering. The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel ...
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