It doesn’t seem like much at a glance. A little sliver of green at the top or bottom of your screen, barely noticeable when things are calm. And yet, that little gauge is secretly your combat’s puppet ...
As our exclusive IGN First coverage of Elden Ring Nightreign continues, we bring you our interview with game and combat designer Takuya Miyazawa. Enjoy! To start, can you describe what it's like ...