Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
Crytek has released a new update for its CryENGINE 3 SDK taking the release to version 3.4.0. The new update now provides developers with more tools, with new features such as character tessellation, ...
Crytek have today announced a new update to their award-winning game development solution, CryENGINE 3. The updated SDK now presents users with brand new tools to tap into, including revamped DirectX ...
Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state-of-the-art features the CryENGINE 2 ...
CryTek's newest, shiniest piece of tech is CryEngine 3, which will be put to use in the upcoming PS3 and Xbox 360 versions of Crysis 2. While the first footage of the console versions looks remarkably ...
Crytek has released a new update for the CryEngine 3 SDK, which features better character rendering, glass shading and bug fixes. The main additions are revamped DirectX11 tessellation, which Crytek ...
Crytek, the guys making Crysis, released an informative pdf about the CryEngine 2, which includes some new Crysis images and plenty of game engine info. Thanks Crysis Online. Some topics include: real ...
Crytek has released the newest version of its principal game platform, CryEngine 3. Version 3.1 adds a string of new tools in a bid to “make the creation of AAA games easier, more efficient and more ...
In an in-depth look at CryEngine 3 (the latest iteration of Crytek’s incredible tech) in this month’s Edge magazine, Mark Atkinson, Crytek’s director of technology, has plenty to say about the hugely ...